To start with, find your parts with the worst reliability value, click to add have your mechanics work on it, add another part too if they're equally aweful. When you start a season, reliability is vital, you might as well plant that slider over to the 'reliabilty' side now, you'll need it. This area let's you improve performance or reliabilty of your parts. Use the slider to favour performance or reliability. The amout to be added is shown below your mechanics faces. The way this works is, every day, a certain amount of performance or reliability can be added to a part, or shared between several parts. ![]() When in the red-zone, parts can fail at any moment! What happened next? A double DNF - the first one I've had. My pace has dropped, but only by 0.063, so I'm staying out! In the screenshot I've got 2 failing parts, with 2 laps to go, it'd take 30 seconds to fix both and drop me back into 18th place battling Rogers (just coming across the finish line). So it's a gamble on whether to stay out or pit. If I'm in the last few laps I won't fix it since the time it takes to fix doesn't make it worthwhile, however, once the red zone is completely gone, the part fails and your laptime will plummet alternatively you could be out of the race. Performance is only affected when you hit the red zone, it depends on each race circumstance whether you try to fix the part mid-race. The reliability is shown with a horizontal bar, the red 'zone' is red bit, the yellow indicates how long is left until you hit the red zone. Early season or with new parts, the reliability is low, so you'll get to the 'red zone' much quicker. Too high, you'll burn through the tyres quickly.Įven if your tyres have a lot of degredation already, if the temperature is low, you'll need to set the driver to push to try bring that temp up.Įach element on the car will wear as the race progresses. Too low and you'll get graining and run slower (and raised degredation?). ![]() Keep an eye on your tyre temps during the race, too high or two low and you're in trouble. When it stops saying 'Excess Fuel', you're introuble, lower the engine till it returns. This just means you have 1 milliliter more fuel than you need. In your final stint you should see 'Excess Fuel'. Unless you literally just came out of the pits You're not Jenson Button yet! If in doubt, stay on inters. Let the AI switch to inters first, the you'll start to get a feel for the right timings. ![]() Your drivers don't know anything about Inters! I've had 4 different drivers, none of them can make the right call on switching to inters, they'll scream at you to switch, ignore them. So definitely worth the 2 seconds it saves on a pitstop. I always select 'fast' pitstop, so far the worst it's done is added 1.4 seconds to a stop (it shows in red below the timer). But because you can't see far into the forecast, ALWAYS check the weather report, rain comes out of nowhere. The rain in MM seems to replicate the stereotype of real circuits, Belgium pours, UK showers, Spain is bone dry. At the start of the race you're almost always Tyre limited. You'll trash your tires so as soon as you're in clear air or people around you start lowering their tyre mode (look on the timings screen 'tab') start lowering your settings.Īs you're attacking for the start of the stint, you'll probably only manage half the expected lifetime of the tyre. You won't be able to maximise the softer tyre in traffic.Ĭrank everything up to max or you'll be a sitting duck. Unless you have the fastest car on the grid, if you're starting in the mid-pack, go with the slower more durable tyre. ![]() Try to avoid using the same setup for both drivers when you send them out for the first time, set them up differently and you can learn from each driver. If the feedback is 'Good', I'll move it just a short way right. The distance I move it depends on the feedback, if the driver says it's 'Very Poor', I'll move it a long way to the right. In the screenshot, I've started the setup with the handling setting inside the green area, heavily on the side of understeer, when the driver comes back with feedback, if it's not correct I know I'll need to move the setting to the right. Then when your driver comes back with feedback, you know it's only going to go one direction. The mechanic makes a suggested range (the green area) for the setup, when you send your drivers out first, always start with the setup on one side of the green area (ideally the closest one to the center). You'll get the feedback from your driver without wasting time waiting for them to complete a lap and come back to the pits. Just do installation laps (leave the pits then immediately click 'Bring in'). Practice is short (15 minutes) in ERS, but no qualifying, so don't focus on laptime.
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